The Power of 'Get To'
At Finite Game, we think a lot about time. How we use it. How we waste it. How we show up for it.
Because the truth is, we’re all on borrowed time. Every one of us is playing a game with a clear ending—we just don’t know when the final whistle will blow. That’s what makes mindset matter. That’s what makes the difference between “I have to” and “I get to” life-changing.
Think about how often we use that phrase:
“I have to go to the gym.”
“I have to get up early.”
“I have to take care of my family.”
“I have to go to work.”
And just like that, our days become a list of burdens instead of blessings. Even the things we once prayed for—the job, the healthy body, the people we love—get treated like chores. It’s not because we’re ungrateful. It’s because we forget. We forget how finite this all is.
But what if we didn’t? What if, just for today, you said:
“I get to go to the gym.”
“I get to move my body.”
“I get to show up for the people who count on me.”
“I get to try again.”
That one word—get—reframes everything.
It’s not obligation. It’s opportunity.
It’s not duty. It’s privilege.
It’s not “I have no choice.” It’s “I’m lucky I still do.”
The gym isn’t a punishment—it’s a celebration of a body that still works.
The early morning isn’t torture—it’s proof you’ve got another day to try.
Work isn’t a drag—it’s a chance to contribute, to create, to grow.
Of course, it’s not always easy to think this way. Life’s hard. Some days you’ll forget to be grateful. Some days, the “have to” will feel heavier than the “get to.” That’s okay.
But this is why we built Finite Game.
To create reminders.
To create moments of reflection.
To say, “Hey—you’re still in the game. So play like it matters.”
Because one day, you won’t have to—or get to—do any of it.
And on that day, what will you wish you’d appreciated more?
This life isn’t a chore. It’s a chance.
So if you’re reading this, if you’re breathing, if you’ve got people to love and a purpose to chase— you don’t have to do anything. You get to.
Play like it matters.
— Finite Game